Augmented reality, Simulation games in education, Educational games -- Design and construction
This paper reports on the development of an augmented reality (AR) game that immerses students virtually and in their physical environment to view PSU in different ways. Players learn historical information, interact with contributions from previous players, and use language to describe what they see, discovering new and rediscovering old hotspots. By producing knowledge through activity and learning through action, students are engaged in and shape their own education in real scenarios instead of through book work alone. Player experience and dynamics are recorded and assessed with a view toward creating more powerful learning environments.
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Manning, Alex; Powers, Russell; and Pedisich, Xan (2012) "Better Learning Though Augmented Reality: AR in the Classroom," Anthós: Vol. 4: Iss. 2, Article 1.