Web servers -- Evaluation, Client/server computing, Interactive media
A poster that illustrates the client/server model employed by an multiplayer online game, focusing on bandwidth usage.
© 2002 Copyright held by the owner/author(s)
"Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server," Francis Chang, Wu-Chang Feng, Wu-Chi Feng, and Jonathan Walpole, ACM SIGCOMM Poster Session, Pittsburgh, PA, August 2002.
Presented at the ACM SIGCOMM 2002 Poster Session, held in Pittsburgh, PA, August 2002. ACM SIGCOMM 2002 is the annual conference of the Special Interest Group on Data Communication (SIGCOMM), a vital special interest group of the Association for Computing Machinery (ACM).
The article based on this presentation is located here: http://archives.pdx.edu/ds/psu/10591