First Advisor
Steven Thorne
Date of Award
Spring 6-13-2025
Document Type
Thesis
Degree Name
Bachelor of Arts (B.A.) in Applied Linguistics and University Honors
Department
Applied Linguistics
Language
English
Subjects
Game based learning, gamification, serious games, game design, playful learning, games and education
DOI
10.15760/honors.1727
Abstract
Game-based learning (GBL) in its development as a field has found itself at an ever-increasing complexity with regard to theories, design elements, and outcomes that define it. It's been long since proven that games produce learning and the ways in which this benefits educators and designers have broad applications, from direct game implementation to integrating GBL knowledge into non-game spaces. The density and complexity of design in GBL prove beneficial for learning opportunities, as the adaptability of design can create an almost infinite series of outcomes in a highly replicable manner. In this broad review, I attempt to display the ways in which elements across and within the field of GBL work in an interdependent system to produce learning. This serves either as an introduction to the field or a comprehensive summary for those familiar with it. Focusing on all elements of GBL in context with each other helps to explain and understand the exchanges that are constantly being made in the educational and design processes. As a subfield of educational research, the game design aspect adds another layer of systems making the question of what produces learning increasingly difficult to identify. Also prevalent are the issues in regard to financial and structural restrictions when making use of GBL technologies in classrooms as they are developed. This said, there are still a series of unexplored opportunities for research designs and interdisciplinary interactions that provide increasing opportunities to make use of successful and creative opportunities to engage learners in education.
Rights
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Persistent Identifier
https://archives.pdx.edu/ds/psu/43834
Recommended Citation
Mcgalliard, Meadow, "Game-Based Learning as a Dynamic System: A Review of the Literature" (2025). University Honors Theses. Paper 1694.
https://doi.org/10.15760/honors.1727
Included in
Curriculum and Instruction Commons, Educational Methods Commons, Instructional Media Design Commons, Language and Literacy Education Commons