Presentation Type

Panel Session

Conference Track

Data

Description

The introduction of new technologies in education raises accessibility issues. This is true in face-to-face classrooms and perhaps even more so in online learning environments. There is also an emphasis on providing dynamic and interactive content for students and game-based learning and video games have been proposed as avenues through which to do so. Incorporating gaming elements into information literacy instruction may be seen as one way to make online learning engaging and interactive for students, however accessibility isn't always addressed. This brief presentation shares aspects to consider and questions to ask related to accessibility for those who aspire to use game-based learning in their online instruction.

Start Date

29-3-2019 9:00 AM

End Date

29-3-2019 10:00 AM

Persistent Identifier

https://archives.pdx.edu/ds/psu/28079

Subjects

Game-based learning, Information literacy -- Study and teaching (Higher), Accessibility, Web-based instruction

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Mar 29th, 9:00 AM Mar 29th, 10:00 AM

Keynote Panelist: Game-Based Learning in Online Information Literacy Instruction: Is it Accessible?

The introduction of new technologies in education raises accessibility issues. This is true in face-to-face classrooms and perhaps even more so in online learning environments. There is also an emphasis on providing dynamic and interactive content for students and game-based learning and video games have been proposed as avenues through which to do so. Incorporating gaming elements into information literacy instruction may be seen as one way to make online learning engaging and interactive for students, however accessibility isn't always addressed. This brief presentation shares aspects to consider and questions to ask related to accessibility for those who aspire to use game-based learning in their online instruction.