Presentation Type

Panel Session

Conference Track

Data

Description

The introduction of new technologies in education raises accessibility issues. This is true in face-to-face classrooms and perhaps even more so in online learning environments. There is also an emphasis on providing dynamic and interactive content for students and game-based learning and video games have been proposed as avenues through which to do so. Incorporating gaming elements into information literacy instruction may be seen as one way to make online learning engaging and interactive for students, however accessibility isn't always addressed. This brief presentation shares aspects to consider and questions to ask related to accessibility for those who aspire to use game-based learning in their online instruction.

Rights

© Copyright the author(s)

IN COPYRIGHT:
http://rightsstatements.org/vocab/InC/1.0/
This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).

DISCLAIMER:
The purpose of this statement is to help the public understand how this Item may be used. When there is a (non-standard) License or contract that governs re-use of the associated Item, this statement only summarizes the effects of some of its terms. It is not a License, and should not be used to license your Work. To license your own Work, use a License offered at https://creativecommons.org/

Start Date

29-3-2019 9:00 AM

End Date

29-3-2019 10:00 AM

Persistent Identifier

https://archives.pdx.edu/ds/psu/28079

Subjects

Game-based learning, Information literacy -- Study and teaching (Higher), Accessibility, Web-based instruction

Share

COinS
 
Mar 29th, 9:00 AM Mar 29th, 10:00 AM

Keynote Panelist: Game-Based Learning in Online Information Literacy Instruction: Is it Accessible?

The introduction of new technologies in education raises accessibility issues. This is true in face-to-face classrooms and perhaps even more so in online learning environments. There is also an emphasis on providing dynamic and interactive content for students and game-based learning and video games have been proposed as avenues through which to do so. Incorporating gaming elements into information literacy instruction may be seen as one way to make online learning engaging and interactive for students, however accessibility isn't always addressed. This brief presentation shares aspects to consider and questions to ask related to accessibility for those who aspire to use game-based learning in their online instruction.