Presentation Type

Presentation

Conference Track

Technology Trends

Description

Video games can be an excellent conduit for delivering and retaining information literacy concepts. Their capacity to motivate the student to accomplish a particular goal, their ability to provide instant feedback to the student/player, and their capacity to grasp student's attention make them a unique tool for delivering information literacy concepts. The presenter will talk about the process of learning, developing, and implementing simple video game/quizzes in one-shot library instruction sessions, as well as the possibility of using them in online-only literacy instruction.

Learning Outcomes

Integration of small video games in library instruction.

Frameworks for video game development in the library.

Use of video games as classroom activity.

How to use these video games for online-only library instruction.

Rights

© Copyright the author(s)

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Start Date

29-3-2019 2:15 PM

End Date

29-3-2019 3:00 PM

Persistent Identifier

https://archives.pdx.edu/ds/psu/28024

Subjects

Information services -- User education, Library orientation for college students, Information literacy -- Study and teaching, Video games in education

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Mar 29th, 2:15 PM Mar 29th, 3:00 PM

Video Games in One-Shot Library Instruction

Video games can be an excellent conduit for delivering and retaining information literacy concepts. Their capacity to motivate the student to accomplish a particular goal, their ability to provide instant feedback to the student/player, and their capacity to grasp student's attention make them a unique tool for delivering information literacy concepts. The presenter will talk about the process of learning, developing, and implementing simple video game/quizzes in one-shot library instruction sessions, as well as the possibility of using them in online-only literacy instruction.