Portland State University. Department of Electrical and Computer Engineering
Marek A. Perkowski
Date of Award
Master of Science (M.S.) in Electrical and Computer Engineering
Electrical and Computer Engineering
1 online resource (vi, 141 p.) : col. ill.
Entertainment computing, Human-computer interaction, Robots -- Motion, Robotics -- Human factors, Mechanical movements
Lately, personal and entertainment robotics are becoming more and more common. In this thesis, the application of entertainment robots in the context of a Robot Theatre is studied. Specifically, the thesis focuses on the synthesis of expressive movements or animations for the robot performers (Robot Actors). The novel paradigm emerged from computer animation is to represent the motion data as a set of signals. Thus, preprogrammed motion data can be quickly modified using common signal processing techniques such as multiresolution filtering and spectral analysis. However, manual adjustments of the filtering and spectral methods parameters, and good artistic skills are still required to obtain the desired expressions in the resulting animation. Music contains timing, timbre and rhythm information which humans can translate into affect, and express the affect through movement dynamics, such as in dancing. Music data is then assumed to contain affective information which can be expressed in the movements of a robot. In this thesis, music data is used as input signal to generate motion data (Dance) and to modify a sequence of pre-programmed motion data (Scenario) for a custom-made Lynxmotion robot and a KHR-1 robot, respectively. The music data in MIDI format is parsed for timing and melodic information, which are then mapped to joint angle values. Surveys were done to validate the usefulness and contribution of music signals to add expressiveness to the movements of a robot for the Robot Theatre application.
Sunardi, Mathias I., "Expressive Motion Synthesis for Robot Actors in Robot Theatre" (2010). Dissertations and Theses. Paper 720.