Other-Initiated Other-Repair: Repair Organization While Playing a Place-Based Augmented-Reality Game
Subjects
conversation analysis, discourse analysis
Abstract
Building on research on repair (Schegloff et. al. 1977) and repair among groups with varying levels of language proficiency (Brower et. al., 2004; Hosoda 2000, 2001, 2006; Kuhilla 2005; Theodórsdóttir 2018), this paper investigates how small groups organize other-initiated other-repair while playing an augmented reality (AR) game. Typical other-initiated other-repair organization follows a six-step trajectory which includes pauses to allow for self-initiation and self-repair (Schegloff et. al. 1977). The ability for participants to have the opportunity to perform self-initiated self-repair or other-initiated self-repair is important, because other-initiated other-repair is inherently face threatening (Brown & Levinson, 1987; Svennevig, 2008). My data includes 180 minutes of video recordings of small-group interactions of intermediate to expert speakers of German playing a mobile AR game. Through the game, the participants walk to five destinations on a university campus that feature different types of green technology. They are then given information about the type of green technology that is featured and are tasked with recording a report about it on their phone. Conversation analytic methods are used to analyze the other-initiated other-repair that occurs in the data. Analyses show that the other-initiated other-repair follows a three-part organizational structure. Trouble source – other-initiated other-repair – post-expansion. This three-part organization dispenses with pauses that would allow for self-initiation or self-repair and in doing so disregards the preference for self-initiated self-repair. These results have implications for curriculum development with regards to using AR games to augment lessons. The use of other-initiated other-repair by the participants whose conversations I analyze shows that participants are aware of non-standard language use by the other members of their group and that they are willing to repair that language.
DOI
10.15760/mcnair.2019.13.1.3
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Persistent Identifier
https://archives.pdx.edu/ds/psu/29321
Recommended Citation
Okoye, Adam C.
(2019)
"Other-Initiated Other-Repair: Repair Organization While Playing a Place-Based Augmented-Reality Game,"
PSU McNair Scholars Online Journal:
Vol. 13:
Iss.
1, Article 6.
https://doi.org/10.15760/mcnair.2019.13.1.3