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Subjects

research as inquiry, asynchronous tutorial, choose your own adventure, information literacy

Document Type

Innovative Practice

Abstract

The Framework for Information Literacy for Higher Education posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the “Research as Inquiry” frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents “Research as Inquiry” through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale.

DOI

10.15760/comminfolit.2024.18.1.4

Persistent Identifier

https://archives.pdx.edu/ds/psu/42056

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.

Fig1_TarzanTwineMap.jpg (304 kB)
Figure 1: Tarzan Twine Map

Fig2-InceptionTwineMap.jpg (316 kB)
Figure 2: Inception Twine Map

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