Subjects
research as inquiry, asynchronous tutorial, choose your own adventure, information literacy
Document Type
Innovative Practice
Abstract
The Framework for Information Literacy for Higher Education posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the “Research as Inquiry” frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents “Research as Inquiry” through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale.
DOI
10.15760/comminfolit.2024.18.1.4
Persistent Identifier
https://archives.pdx.edu/ds/psu/42056
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.
Recommended Citation
Brinkman, S., & Hilton, S. (2024). Choose Your Own Research Adventure: An Asynchronous Tutorial to Address “Research as Inquiry”. Communications in Information Literacy, 18 (1), 56–71. https://doi.org/10.15760/comminfolit.2024.18.1.4
Figure 1: Tarzan Twine Map
Fig2-InceptionTwineMap.jpg (316 kB)
Figure 2: Inception Twine Map