instruction; graphic novels; comics; information literacy; visual literacy; media literacy; multimodal literacy; multimodal; praxis; critical information literacy; sequential art; graphic narrative; decoding comics
Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library's instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy instruction, identify skills and competencies that can be taught by the study of graphic novels, and will provide specific examples of how to incorporate graphic novels into instruction.
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Hoover, S. (2012). The Case for Graphic Novels. Communications in Information Literacy, 5 (2), 174-186. https://doi.org/10.15760/comminfolit.2012.5.2.111