Presentation Type

Presentation

Conference Track

Technology Trends

Description

Video games can be an excellent conduit for delivering and retaining information literacy concepts. Their capacity to motivate the student to accomplish a particular goal, their ability to provide instant feedback to the student/player, and their capacity to grasp student's attention make them a unique tool for delivering information literacy concepts. The presenter will talk about the process of learning, developing, and implementing simple video game/quizzes in one-shot library instruction sessions, as well as the possibility of using them in online-only literacy instruction.

Learning Outcomes

Integration of small video games in library instruction.

Frameworks for video game development in the library.

Use of video games as classroom activity.

How to use these video games for online-only library instruction.

Rights

© Copyright the author(s)

IN COPYRIGHT:
http://rightsstatements.org/vocab/InC/1.0/
This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).

DISCLAIMER:
The purpose of this statement is to help the public understand how this Item may be used. When there is a (non-standard) License or contract that governs re-use of the associated Item, this statement only summarizes the effects of some of its terms. It is not a License, and should not be used to license your Work. To license your own Work, use a License offered at https://creativecommons.org/

Start Date

3-29-2019 2:15 PM

End Date

3-29-2019 3:00 PM

Persistent Identifier

https://archives.pdx.edu/ds/psu/28024

Subjects

Information services -- User education, Library orientation for college students, Information literacy -- Study and teaching, Video games in education

Share

COinS
 
Mar 29th, 2:15 PM Mar 29th, 3:00 PM

Video Games in One-Shot Library Instruction

Video games can be an excellent conduit for delivering and retaining information literacy concepts. Their capacity to motivate the student to accomplish a particular goal, their ability to provide instant feedback to the student/player, and their capacity to grasp student's attention make them a unique tool for delivering information literacy concepts. The presenter will talk about the process of learning, developing, and implementing simple video game/quizzes in one-shot library instruction sessions, as well as the possibility of using them in online-only literacy instruction.