Document Type

Poster

Publication Date

5-2002

Subjects

Web servers -- Evaluation, Client/server computing, Interactive media

Abstract

A poster that illustrates the client/server model employed by an multiplayer online game, focusing on bandwidth usage.

Rights

© 2002 Copyright held by the owner/author(s)

Description

Presented at the ACM SIGCOMM 2002 Poster Session, held in Pittsburgh, PA, August 2002. ACM SIGCOMM 2002 is the annual conference of the Special Interest Group on Data Communication (SIGCOMM), a vital special interest group of the Association for Computing Machinery (ACM).

The article based on this presentation is located here: http://archives.pdx.edu/ds/psu/10591

Persistent Identifier

http://archives.pdx.edu/ds/psu/10589

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