Published In

9th IEEE Conference on Technologies for Sustainability, 2022

Document Type

Post-Print

Publication Date

5-2022

Subjects

Electric power systems, Smart power grids, Technological innovation

Abstract

An Entity Component System is a data-oriented architecture originally developed to streamline video game performance. Despite being quite new, Entity Component Systems are relatively well established within the video game industry due to the cutting edge nature of research into performance, especially around graphics. However, Entity Component Systems have not been widely examined or adopted outside of that industry. We propose adopting an Entity Component Systems framework to serve the needs of an Energy Service Interfaces. We examine the needs of an Energy Service Interface, give an overview of open-source Entity Component Systems (ECSs) libraries, examine some preliminary performance results for ECSs, and explore the traditional approach to fulfilling the needs of an Energy Service Interface (ESI) with database architectures.

Rights

© 2022 IEEE

Description

This is the author’s version of a work that was accepted for publication in 9th IEEE Conference on Technologies for Sustainability, 2022. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in 9th IEEE Conference on Technologies for Sustainability, 2022.

Persistent Identifier

https://archives.pdx.edu/ds/psu/37542

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