First Advisor
Kate Comer
Date of Award
Winter 3-23-2022
Document Type
Thesis
Degree Name
Bachelor of Science (B.S.) in English and University Honors
Department
English
Language
English
Subjects
Digital storytelling, Video games -- Design, Narration (Rhetoric), Interactive multimedia
DOI
10.15760/honors.1233
Abstract
This paper examines the relationship of narrative to computer games from a design perspective. Over the past three decades, the academic discourse on narratives games has evolved considerably while producing a wealth of serious scholarship. However, the process of narrative game design continues to be an underdeveloped area of study. In this thesis, I review influential scholarship on narrative games and the broader topic of interactive digital narrative (IDN) and attempt to analyze its potential application to the process of design. I examine some of the major works on IDN, explore historical and ongoing debates related to narrativity within games, and offer a synthesis of three core concepts that hold potential for game design. This work is both a heuristic for designers of narrative games and an examination of how the academic discussion on this topic might better serve the same function.
Rights
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Persistent Identifier
https://archives.pdx.edu/ds/psu/37209
Recommended Citation
Wenger, Rodale, "Story and Play: Applying Narrative Game Scholarship to Game Design" (2022). University Honors Theses. Paper 1173.
https://doi.org/10.15760/honors.1233