First Advisor
Jeffrey Robinson
Date of Award
Spring 5-26-2023
Document Type
Thesis
Degree Name
Bachelor of Arts (B.A.) in Communication and University Honors
Department
Communication
Language
English
Subjects
Fantasy gamers, Dungeons and Dragons (Game), Interpersonal conflict, Fantasy games
DOI
10.15760/honors.1350
Abstract
Dungeons & Dragons (D&D) is a tabletop role-playing game (TTRPG) that has become increasingly popular in recent years due to cameos in shows such as Stranger Things, the success of actual play shows like Critical Role, and the release of the D&D movie Honor Among Thieves. D&D and other TTRPGs set themselves apart from other games by allowing for a massive amount of freedom both in character creation and in-game choices, both of which are a massive appeal for the player base. However, this also allows for conflict not only between the players, but also between the characters they create. This project examines 126 cases of player character conflict gathered through a survey. Physical or material harm to player characters perpetrated by another player character, as treatment of non-playable characters (NPCs), and differences in mission plans were common triggers for conflict. Players tended to enjoy conflict more when it resulted in positive outcomes for themselves and their characters. They tended to dislike conflict when it was the result of a repeated issue.
Rights
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Persistent Identifier
https://archives.pdx.edu/ds/psu/40249
Recommended Citation
Kellar, Makenzie, "Player Character Conflict in Dungeons & Dragons 5e" (2023). University Honors Theses. Paper 1321.
https://doi.org/10.15760/honors.1350