First Advisor
Tetyana Sydorenko
Date of Award
5-25-2018
Document Type
Thesis
Degree Name
Bachelor of Arts (B.A.) in Applied Linguistics and University Honors
Department
Applied Linguistics
Subjects
Educational games, Mobile apps -- Design, Adventure games, German language -- Study and teaching, Second language acquisition
DOI
10.15760/honors.610
Abstract
Despite there being many gamified apps, such as vocabulary trainers, on the market for language learning, there are not many that use communicative and task-based methods for instruction (e.g. adventure games). Well-designed games are intrinsically motivating to play even if they are long and challenging, and as Gee (2007) pointed out, facilitate learning. The Goethe Institute, a German language and culture institute, has tapped into the allure of adventure gaming and combined it with the benefits of communicative language learning. This study examines the strategies of these mobile-based adventure games for learning German and evaluates the principles of game design, language learning and technical criteria they implement to provide a model for the future development of mobile-based adventure games for language learning, particularly learning English. Unlike German, English is a global language so there are several other considerations that need to be made for developing such a game for English.
Rights
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Persistent Identifier
https://archives.pdx.edu/ds/psu/25454
Recommended Citation
Jackson, Deana, "Evaluating Mobile-Based Educational Adventure Games for Language Learning" (2018). University Honors Theses. Paper 600.
https://doi.org/10.15760/honors.610