Localized Globalization: Directives in Augmented Reality Game Interaction

Published In

Modern Language Journal

Document Type

Citation

Publication Date

9-1-2021

Abstract

In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place-based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location-situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.

Rights

Copyright © 1999-2021 John Wiley & Sons, Inc. All rights reserved

DOI

10.1111/modl.12722

Persistent Identifier

https://archives.pdx.edu/ds/psu/36365

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