Localized Globalization: Directives in Augmented Reality Game Interaction
Published In
Modern Language Journal
Document Type
Citation
Publication Date
9-1-2021
Abstract
In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place-based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location-situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.
Rights
Copyright © 1999-2021 John Wiley & Sons, Inc. All rights reserved
Locate the Document
DOI
10.1111/modl.12722
Persistent Identifier
https://archives.pdx.edu/ds/psu/36365
Citation Details
SYDORENKO, T. E. T. Y. A. N. A., THORNE, S. T. E. V. E. N. L., HELLERMANN, J. O. H. N., SANCHEZ, A. M. B. E. R., & HOWE, V. A. N. E. S. S. A. (2021). Localized Globalization: Directives in Augmented Reality Game Interaction. The Modern Language Journal, 105(3), 720–739. https://doi.org/10.1111/modl.12722