LIVD is a semi-annual publication produced in the Pacific Northwest, dedicated to the intersection of art, design, culture and how these influence lived experience. The publication includes contributions from professional artists, designers and the wise – many of whom do not participate in the dominant mechanisms of culture production. LIVD pays homage to the inspiring and idealistic efforts of the early twentieth century avant-garde, balancing the academic with the personal and experimental.
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LIVD: Issue 16.1: "Fair Game"
Portland State University. School of Art + Design
LIVD is a semi/annual publication produced in the Pacific Northwest, dedicated to the intersection of art, design, culture and how these influence lived experience.
LIVD pays hommage to the inspiring and idealistic efforts of the early twentieth century avant-garde, balancing the academic with the personal and experimental.
Volume 16.1, “Fair Game,” includes articles dissecting appropriation from a variety of vantage points. Contributor Julianna Johnson opens the publication with an essay outlining her experience as a designer and illustrator who has had her work stolen and re-sold through Amazon. Bonnie Blake writes on typography and “oriental exoticism,” and the appropriation of Chinese characters in food, restaurants and film. Nic Meier plays with appropriation as a generative practice for creating work, borrowing from Sol Lewitt and Eva Hesse. Aaron Secrist writes a pro-appropriation essay on what it means to be a design student just about to graduate, and how appropriation can best serve us. Andrew DeRosa, inspired by Learning from Las Vegas takes us along a drive from New York to New England, noticing buildings and signs that are direct appropriations of the environment immediately surrounding them.
Contributors to Issue 16.1 (“Fair Game”): Julianna Johnson, Bonnie Blake, Nic Meier, Aaron Secrist, and Andrew DeRosa.
Layout, imagery, and editing: Meredith James.
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LIVD: Issue 15.2: "Letting Go"
Portland State University. School of Art + Design
Layout, imagery, and editing: Meredith James
LIVD is a semi/annual publication produced in the Pacific Northwest, dedicated to the intersection of art, design, culture and how these influence lived experience.
LIVD pays hommage to the inspiring and idealistic efforts of the early twentieth century avant-garde, balancing the academic with the personal and experimental.
Issue 15.2 includes contributions responding to the following prompt: screwing up, messing up, vulnerability, shame... that sort of thing. Why isn't the prompt simply: failure? Because something strange happens when you ask people to talk about failure, they start talking about something else entirely.
Contributions by: Roz Crews, Nimi Einstein, Doctor Kobra, Nick Kuder, Tamar Rosenthal and Rosie Struve.
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LIVD: Issue 15.1: "Oh, Sherrie"
Portland State University. School of Art + Design
Layout, imagery, and editing: Meredith James
Issue 15.1 includes contributions responding to the following prompt: Sherrie Levine. Contributors respond to the various ways Levine’s work has influenced our concept of art, design, self, and issues still central to the lives of women. Topically, the authors vary in their responses, some more direct – as in Nicole Dyar’s social criticism on the appropriation and replication of women’s identities (can an authentic woman exist in contemporary digital culture?) – while others remain more loosely / conceptually related. Sarah McCoy rectifies a noticeable gap in graphic design history, that of early colonial women printers. Hayden Roma takes on the multifarious ways we look at Barbie, what she has meant in the past and continues to represent today - entirely revisionist. Lisa Jarrett’s lovingly poetic view on experience touches deeply upon longing and memory. And finally, editor Meredith James introduces a series of thought-provoking questions, using design thinking to offer a new approach towards understanding sex-based inequity.