Sponsor
Portland State University. Department of Communication
First Advisor
Lauren Frank
Date of Publication
8-29-2016
Document Type
Thesis
Degree Name
Master of Arts (M.A.) in Communication
Department
Communication
Language
English
Subjects
Video gamers -- Attitudes, Video games -- Authorship -- Sex differences, Video games -- Design
DOI
10.15760/etd.3150
Physical Description
1 online resource (iv, 88 pages)
Abstract
This study evaluates perception differences of male and female narrators in video game tutorials. Video games have long been considered a masculine pursuit, and because of this, women have endured unpleasant surroundings and interactions in gaming and related communities. With the proliferation of technologies like Twitch and YouTube gaming, gaming is more communicative than ever, increasing potential for problematic interactions. Recent booms in these technologies emphasize the importance of understanding how varying demographics are perceived, as these perceptions influence interactions, potentially limiting the likelihood of women and others' involvement and interest.
Involvement in technology during youth is associated with interests in science, technology, engineering, and mathematics careers--all fields with disparities in women's employment. Measures included confidence, credibility, performance, trustworthiness, and leadership ability to better understand how the integration of communicative technologies into gaming influences perceptions based on cues--in this case, specifically voice. Male narrators were hypothesized to be evaluated as more confident and credible than female narrators overall, while performance, trustworthiness, and leadership evaluations were hypothesized to be moderated by one's own gender identity. No significant differences emerged, which suggests a positive change in climate for female gamers and leaders in the industry.
Rights
In Copyright. URI: http://rightsstatements.org/vocab/InC/1.0/ This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
Persistent Identifier
http://archives.pdx.edu/ds/psu/18306
Recommended Citation
Crowell, Robin April, "Gender Bias and the Evaluation of Players: Voice and Gender in Narrated Gameplay Videos" (2016). Dissertations and Theses. Paper 3156.
https://doi.org/10.15760/etd.3150
Included in
Communication Technology and New Media Commons, Game Design Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons