First Advisor

Faris Badi'i

Date of Publication

1988

Document Type

Thesis

Degree Name

Master of Science (M.S.) in Electrical and Computer Engineering

Department

Electrical Engineering

Language

English

Subjects

Algorithms -- Computer graphics, Computer graphics, Parallel processing (Electronic computers)

DOI

10.15760/etd.5818

Physical Description

1 online resource (82 p.)

Abstract

Ray tracing is a very popular rendering algorithm in the field of computer graphics because it can generate highly-realistic images from three-dimensional models. Unfortunately, the computational cost is very expensive. To speed up the rendering process we present both static and dynamic scheduling (balancing) strategies for a multiprocessor system. Hence, the load balancing among the processors is the most important problem in parallel processing. The implementation of the algorithm is based on a modified octree structure.

Rights

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Comments

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Persistent Identifier

http://archives.pdx.edu/ds/psu/22174

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