Sponsor
Portland State University. Department of Electrical Engineering
First Advisor
Faris Badi'i
Date of Publication
1988
Document Type
Thesis
Degree Name
Master of Science (M.S.) in Electrical and Computer Engineering
Department
Electrical Engineering
Language
English
Subjects
Algorithms -- Computer graphics, Computer graphics, Parallel processing (Electronic computers)
DOI
10.15760/etd.5818
Physical Description
1 online resource (82 p.)
Abstract
Ray tracing is a very popular rendering algorithm in the field of computer graphics because it can generate highly-realistic images from three-dimensional models. Unfortunately, the computational cost is very expensive. To speed up the rendering process we present both static and dynamic scheduling (balancing) strategies for a multiprocessor system. Hence, the load balancing among the processors is the most important problem in parallel processing. The implementation of the algorithm is based on a modified octree structure.
Rights
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Persistent Identifier
http://archives.pdx.edu/ds/psu/22174
Recommended Citation
Jadi, Tjah, "Implementing ray tracing algorithm in parallel environment" (1988). Dissertations and Theses. Paper 3935.
https://doi.org/10.15760/etd.5818
Comments
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