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Date
Fall 2017
Disciplines
Architecture
Abstract
The objective of this research is to analyze and compare user behavior and learning retention via gamified and non-gamified virtual reality for use in pre-occupancy training. After completing trials for both gamified and non-gamified virtual reality we issued a standardized post-experience survey to collect data on what the participants learned, then compared and analyzed the results. The benefits of virtual reality and gamification have both been extensively studied and both suggest they are independently effective teaching tools. In our trials we have found that participants who went through the gamified virtual reality training were 50% more likely to come away with the desired learning objectives than participants who went through the non-gamified virtual reality. The benefits of virtual reality and gamification can be effectively combined and retain the benefits of that learning method in this situation. Based on our small sample and our literature review this technology can be used to train a more informed population regarding the effective operation of passive building systems.
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https://archives.pdx.edu/ds/psu/38339