Sponsor
Funded by the William and Flora Hewlett Foundation
Document Type
Working Paper
Publication Date
4-15-2009
Subjects
Language and languages -- Study and teaching, Second language acquisition, Digital game based learning, Computer games, Instructional games, Educational technology innovations, Challenges of game based learning
Abstract
This paper was produced for the Open Language & Learning Games Project, Massachusetts Institute of Technology Education Arcade.
Persistent Identifier
http://archives.pdx.edu/ds/psu/10184
Citation Details
Purushotma, R., Thorne, S. L., & Wheatly, J. (2009). 10 Key Principles for Designing Video Games for Foreign Language Learning.