Published In
ReCall Special Issue
Document Type
Editorial
Publication Date
9-2012
Subjects
Computer Assisted Language Learning, Simulation games in education, Computer games, Digital game based learning, Instructional games
Abstract
Special issue of ReCall topics the concept of ludic engagement as a form of developmentally productive activity specifically digital game-based second or foreign language learning (DGBLL).
DOI
10.1017/S0958344012000134
Persistent Identifier
http://archives.pdx.edu/ds/psu/10159
Citation Details
Frederik Cornillie, Steven L. Thorne and Piet Desmet (2012). ReCALL special issue: Digital games for language learning: challenges and opportunities. ReCALL, 24, pp 243-256
Included in
Communication Technology and New Media Commons, First and Second Language Acquisition Commons
Description
Copyright 2012 European Association for Computer Assisted Language Learning
DOI: http://dx.doi.org/10.1017/S0958344012000134
This is the Publishers PDF archived with permission. The original instance can be found at the publishers site.